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Old 04-05-2005, 04:47 PM
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Phoenyx Phoenyx is offline
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Exclamation The Last Skull Thread Ever!!!!

ok, i know this is probably the 10 millionth skulls thread, but seeing as they are all either bumped down to the bottom or deleted, this will be the main one. it's stickied, and locked so no one can spam it. I will give full descriptions of the skull's locations and effects, and anything else you want to know about them. after this, I DONT WANT TO HEAR ANYONE ASK ANYTHING ELSE ABOUT THE SKULLS!
Moderators may post in this thread, but they must re-lock it after they do.
One more thing, none of the skulls can be used in multiplayer

Unnamed Skull
Level: Armory
Difficulty: Legendary
Skull Display: " None "
Skull Effect: It appears to make enemies more aware of your location. However, it's not easy to PROVE this theory, however widely held it may be.
Method for finding: At the begining of the level, after you power your shields for the first time, the Sarge shows up on an Elevator. Wait in the room until the Sarge starts berating you, telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" Once he says this, get in the elevator, and go down to the tram. Get on the tram, and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.

Thunderstorm Skull
Level: Cairo Station
Difficulty: Legendary
Skull Display: " Thunderstorm "
Skull Effect: All covenant enemies become spec ops.
Method for finding: After you take out the second room of covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01". Clear out all of the enemies on the ground floor and the Grunts in the far landing that are manning the plasma turret. Once you've cleared the room, look towards the outside -- literally out into space. You should see the dual tram tracks, and some diagonal supports holding up the tram tracks. You'll also note that the diagonal supports in the center are close together. One of those supports goes down the side of the wall near where one of the glass railings is. You can jump on the post for the glass railing and jump up onto the diagonal railing. From here, jump to the tram track and follow it all the way down towards the door you originally came in. You should see a landing with a trash can. The skull is in/under this trash can. Simply walk up to the trash can and hold X to pick up the skull.

Angry Skull
Level: Gravemind
Difficulty: Legendary
Skull Display: " Angry "
Skull Effect: Grunts shoot much faster, and the Angry skull is the only known skull that can be cycled through, allowing you to use the skull as a third weapon.
Method for finding: Fight all the way through the Covenant city until you reach the outdoors. As soon as you are outside, turn right. You will see some Covenant crates next to the rock ledge. Jump from the crate to the rock ledge. Walk up the rock hill and to your right you will see a large red girder. Jump onto the girder and follow it back towards the complex you came from. You will run into an invisible grunt weilding a fuel rod. Kill the grunt, and continue to the end of the girder where you will see the Angry skull floating above a small grav-lift.

Blind Skull
Level: Outskirts
Difficulty: Any
Skull Display: " Blind "
Skull Effect: There is no HUD or weapons on screen.
Method for finding: As soon as the level starts your vision will be blurry. Directly ahead of you there is a hallway with a flashing light. Enter the hallway, turn around, and look up There will be a horizontal flashing halogen light. Jump to it. Then turn right and crouch jump to the roof. Then turn right again and there is a long passageway with some ammo, grenades, and the Blind skull.

Catch Skull
Level: Metropolis
Difficulty: Legendary
Skull Display: " Catch "
Skull Effect: Enemies always drop 2 plasma grenades, and it appears that all enemies will toss more grenades in general.
Method for finding: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. You will see a large semi-circlular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.

Sputnik Skull
Level: Quarantine Zone
Difficulty: Legendary
Skull Display: " Sputnik "
Skull Effect: The force of certain attacks and explosions is increased dramatically. The most obvious changes are to frag grenade explosions, rocket explosions, vehicle explosions, melee attacks, and plasma attacks from turrets and vehicles. What this increase in force means is that objects tend to go flying farther, making for some very crazy battles, or for some very nice height when frag grenade jumping. It's important to note that weapon damage is NOT changed. Also, when you melee attack an enemy from the front, you will hit them so hard it will turn them all the way around - giving you the perfect opportunity to get a mortal melee blow in.
Method for finding: From the start of the level, turn directly around, and you should see a tunnel. Head into the tunnel and go straight until you exit the tunnel. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you you should see a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull.

Envy Skull
Level: Delta
Halo Difficulty: Legendary
Skull Display: " Envy "
Skull Effect: Active Camo takes the place of your flashlight. The camo acts just like Arbiter Active Camo.
Method for finding: Progress through the level until you come to an area with a large central stucture that has a multitude of columns. When you first get into this area, you have to go left, and there is a ramp on the left that goes up and then back down. Get on this ramp and continue up the wall until you are on the landing where there will be (or used to be) some plasma turrets. Follow this landing all the way to it's end, and you'll see a door that is blocked off by a large stone. Jump on top of the stone, and jump again to get on a thin ledge. Make sure you're up against the left wall, and grenade jump up to the top of the wall to your left. Once you're on this wall, you'll see that the right wall ends and there is some earth behind it. Jump onto the dirt, and follow the stone wall all the way to the top. When you're on the top of this wall, you can look down towards the center and you should see two cloaked Elites looking towards each other with the Envy skull between them.

Ghost Skull
Level: Uprising
Difficulty: Legendary
Skull Display: " Ghost "
Skull Effect: Unknown. Some reports say enemies take longer to notice you or react to your presence.
Method for finding: After the outdoor area with all the ghosts and grunts, there is an 'L' shaped room that is seen throughout the level. It is right after the armory room that is full of covenant and human weapons. Grenade jump using a jacked ghost up to the rafters and it's up there. You can also push a box from the armory room into the hallway, and jump on this box. The skull is right above the door, and if you hold X down while jumping close enough to the skull you will pick it up, even if you're not in the rafters and the skull isn't visible.

Mythic Skull
Level: Sacred Icon
Difficulty: Legendary
Skull Display: " Mythic "
Skull Effect: Unknown. Apparently enemies have more health, making them harder to kill, but this has not been proven.
Method for finding: There is a semi outdoor area which has the same type of area right next to it. There is a large sentinal in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human flood.

Assassins Skull
Level: Regret
Difficulty: Legendary
Skull Display: " Assassins "
Skull Effect: All enemies in game are permanently cloaked.
Method for finding: Immediately after the gondola ride following the battle with the hunters, there will be a building with two turrets on it. Enter the building and jump on the square stone block right in front of you. Jump again onto the ledge above you. This ledge takes you outside to where the turrets were. You'll want to get on the roof of the small room you were just in. There is a broken pillar right outside the door that you can jump on which will give you plenty of height to get on top of the roof. Using croutch jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked dancing elites and the Assassins skull.
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Last edited by Phoenyx : 04-08-2005 at 06:41 PM.
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Old 04-05-2005, 04:47 PM
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Phoenyx Phoenyx is offline
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Default skull list continued.....

i couldnt fit them all into one post

Grunt Birthday Skull
Level: The Arbiter
Difficulty: Legendary
Skull Display: " Grunt Birthday Party "
Skull Effect: Headshots makes enemies explode
Method for finding: Progress throughout the level until you get a banshee. As soon as you are in the banshee, fly straight down towards the far side of the bottom of the middle structure. You will see two large circular supports and a large connetion between the top of those two supports. In between the supports and the large connection there is enough space to land your Banshee. You will find a circle of dancing grunts, and in the middle of that circle is the Grunt Birthday Party skull.

Iron Skull
Level: High Charity
Difficulty: Legendary
Skull Display: " Iron "
Skull Effect: When playing co-op, if either player dies the game restarts you at your last checkpoint. This effects all difficulties. Normally this only happens on Legendary.
Method for finding: When you enter the final (the second) Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding "X" a bit before you actually pass it to grab hold of it.

Famine Skull
Level: The Oracle
Difficulty: Legendary
Skull Display: " Famine "
Skull Effect: All found weapons have less ammo.
Method for finding: After you get off of the slowly decending elevator, you will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second floor of a room that has a lot of glass windows. When you enter this room, look to the right, and find the third pane of glass. It should be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and the windows directly across the room. If you look below you, you will see a platform that has four tall posts. On the far side of the room there is a column that is right in between the two windows on the far side of the room. Turn on your active camo, and jump to the center platform. Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump through the window you shot out, and make a left. Walk all the way to the end and you'll find four flood elites convulsing on the floor, with the Famine skull in the middle of them.

IWHBYD Skull
Level: Outskirts
Difficulty: Legendary
Skull Display: " I Would Have Been Your Daddy "
Skull Effect: Apparently, this skull unlocks all sorts of interesting dialogue. Check out this newspost for more details.
Method for finding: The specifics of this skull are still a bit sketchy. The best thing to do is watch the videos showing how to spawn the skull and just keep trying until you get it to spawn. The main thing appears to be getting the checkpoint right past the pelican that picks up Johnson. This checkpoint spawns the sniper jackals in 'sniper alley.' The skull itself is in a room on a balcony. The room contains a sniper rifle and sniper ammo, and if you're one of the lucky ones who can get the skull to spawn, it will also contain the skull. Picking up the skull teleports you to the ground level, and gives you just a Plasma Pistol. You will quickly be assaulted by Elites. Some people say that grunts and jackals will also spawn, but I've never seen them do so. In my video, 7 waves (not 6, like I said initially) of Spec Op Elites come out. Killing the last Elite will have the text for the skull flash, meaning that you have to kill all of the Elites to actually finish getting the skull. If you die to the Elites, and your checkpoint no longer spawns the skull, kill yourself 4 or 5 times to be pushed back one extra checkpoint. The skull should spawn for you again, so you can try the fight again.

Black Eye Skull
Level: Great Journey
Difficulty: Legendary
Skull Display: " Black Eye "
Skull Effect: Your shield does not charge normally. To charge your shields you must melee enemies. You can charge your shields into the overcharge range doing this.
Method for finding: Eventually you have to escort the Sarge who is in a Scarab. Follow him along until you see the huge compound in front of you. Directly above the door that the Sarge blows open with the Scarab is an angled beam. Land your Banshee on this beam and walk to the top of the beam. Look down and to your left and you will see a circular angled wall. Jump onto this wall and walk to the top. Walk straight along the right-hand side of this area. You will have to jump over a small beam in front of you. Continue walking straight until you come to a grassy area. Keep walking up the grassy hill and go until you come to the point where can jump onto the angled support for the tower meets the grass. Jump onto the support and walk up the support. It's a very steep climb, so jumping while you're going up the support speeds up the walk some. At the first landing you will see the Black Eye skull sitting on a glowing white panel on the floor.
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One By One, The Penguins Steal My Sanity
"THEY KILLED THE ELITE! RUN! AAAAAHHH!"-Some random grunt
http://img.villagephotos.com/p/2003-8/341287/noob.jpg
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Old 04-09-2005, 03:19 PM
Senator Sanchez Senator Sanchez is offline
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Good work, Phoenyx. This should really come in handy...but the only thing i found a tad bit confusing was the No Name Skull. If i may i would like to change soemthing in there.

After the Shield regenerate the Sarge will come out of the elevator and talks to Guns. (Guns is the guy who is testing your MARK VI and recharged your shields and all of that) Well, as Phoenyx said, just wait til the Sarge says "Will it help if i said please?". Ride the elevator and get on the tram. BUT (heres the part i want to edit because it was a bit confusing) once u walk thru the tram doors, walk over the the farthest wall. the wall you can see earth thru. if your looking foward (the way your going) it should be on your right. but anway....walk to the window on the farthest side and just hold "X". If memory serves me, you should pass a marine that is walking before you get there. anyway its on some green boxes infront of a door right before the vcerimonies... u can pull the skull thru the tram wall so dont worry. oh and before u get off for the cerimony, you can beat Sarge with the skull because he doesnt die in this level. Hope it helps...

~Senator Sanchez
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Old 04-09-2005, 08:03 PM
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It is a cool skull, I just wish I knew what it did.
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Old 06-04-2005, 12:07 AM
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Quote:
Originally Posted by Gaunter
It is a cool skull, I just wish I knew what it did.

i think that all it did is let you have a good close combat weapon well atleast thats what i use it for because all of the skulls deal damage that only takes 2 hits some times one to take out an elite
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Old 07-13-2005, 08:35 AM
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i read that it always makes it so the covies know where you are
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Last edited by bipedalcow : 09-14-2005 at 03:58 AM.
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Old 06-20-2006, 11:42 AM
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I have found most but the most elusive of skulls. I would like to point out that the Iron skull does not cause you to revert to last checkpoint if you aor partner dies as this happens anyway
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Old 06-20-2006, 03:22 PM
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Quote:
Originally Posted by morningstarlucien
I have found most but the most elusive of skulls. I would like to point out that the Iron skull does not cause you to revert to last checkpoint if you aor partner dies as this happens anyway

Yes, it does. It happens on any difficulty now, not just legendary.
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Old 06-29-2006, 10:57 PM
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He copied off of Halopedia. This isn't his work.
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Old 07-20-2006, 05:57 PM
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i found a skull on outskirts that made the hud and crosshairs disapear.
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